Arbitrary memory read via corrupted MOV shader bytecode
Published Oct 26, 2024 · Updated Nov 1, 2024
An out-of-bounds read in NVIDIA GPU Display Driver for Windows 555.99 allows local users to read memory via crafted shader bytecode. The D3D10 user-mode driver derives an nvwgf2umx.dll source address directly from an attacker-controlled MOV operand without enforcing bounds. Processing the shader requires user interaction; the demonstrated result is an invalid-pointer read and process crash.
Summary
What happened
An out-of-bounds read in NVIDIA GPU Display Driver for Windows 555.99 allows local users to read memory via crafted shader bytecode. The D3D10 user-mode driver derives an nvwgf2umx.dll source address directly from an attacker-controlled MOV operand without enforcing bounds. Processing the shader requires user interaction; the demonstrated result is an invalid-pointer read and process crash.
The record
- CVE
- CVE-2024-0119
- Published
- Oct 26, 2024
- Updated
- Nov 1, 2024
- Vendor
- DPDK Project
- Product
- NVIDIA Cloud Gaming Guest Driver
- Classifications
- CWE-125, T1203
- Attack vector
- local
- Privileges
- unauthenticated
Timeline
How it unfolded
- Oct 26, 2024CVE publishedPublication date reported by the CVE source.
- Nov 1, 2024Record updatedLatest update available in the CVE record.
Exploitability
Present is not the same as exploitable
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Is a vulnerable build present?
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- Affected versionversion=0 <566.03
What conditions does exploitation require?
What is affected?
Published CVSS scores
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Attacks
What attackers are doing with it
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Public exploit references
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Technologies
Your stack
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Your stack
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