Game crash via unchecked save-file line copy
Published Jun 23, 2020 · Updated Aug 4, 2024
Heap-based buffer overflow in FreedroidRPG 1.0rc2 allows context-dependent attackers to crash the game via a crafted save file. In map.c, decode_map copies an attacker-controlled line exceeding 4,096 bytes into the fixed-size this_line heap buffer without checking nlpos. A user must obtain and load the malicious save, after which the demonstrated consequence is an AddressSanitizer-detected crash.
Summary
What happened
Heap-based buffer overflow in FreedroidRPG 1.0rc2 allows context-dependent attackers to crash the game via a crafted save file. In map.c, decode_map copies an attacker-controlled line exceeding 4,096 bytes into the fixed-size this_line heap buffer without checking nlpos. A user must obtain and load the malicious save, after which the demonstrated consequence is an AddressSanitizer-detected crash.
The record
- CVE
- CVE-2020-14938
- Published
- Jun 23, 2020
- Updated
- Aug 4, 2024
- Vendor
- Unknown vendor
- Product
- Unknown product
- Classifications
- CWE-787, T1203, T1204.002
- Attack vector
- local
- Privileges
- Unavailable
Timeline
How it unfolded
- Jun 23, 2020CVE publishedPublication date reported by the CVE source.
- Aug 4, 2024Record updatedLatest update available in the CVE record.
Exploitability
Present is not the same as exploitable
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Is a vulnerable build present?
What conditions does exploitation require?
What is affected?
Affected products and versions are unavailable in this record.
Attacks
What attackers are doing with it
Daily unique IPs observed by Shadowserver honeypots for known exploited vulnerabilities (KEVs). Missing observations do not establish an absence of attacks.
Weakness, pattern, technique
Public exploit references
- Crafted saved-game crash proof of conceptproof of concept · demonstrated
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Technologies
Your stack
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Your stack
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